| July
/ August 2005
Meet
the next generation
YOU
WILL BE HIRING SOME OF THEM, FOR BETTER OR WORSE
WHEN
IT COMES TO PEOPLE, we tend to think of the workplace as pretty
homogeneous. Certainly our inner circle of peers consists
of people pretty much like us – in age, schooling, professional
background, athletic and cultural preferences, family size,
residential choices and even attire. Workers older than we
may not seem quite “with it,” while younger ones
may dress a little funny. Nonetheless, the employees of any
particular organization (be it corporate headquarters or manufacturing
plant) seem to be cut pretty much from the same bolt of cloth
– or are they?
Because behavioral
patterns and personal expectations change gradually, it is
difficult to look at someone who is five years younger or
older and see much difference. But to think therefore that
workers and their workplaces are static would be to make a
huge mistake.
Paging
the man in the
grey flannel suit
EXACTLY
FIFTY YEARS AGO, in 1955, Sloan Wilson’s novel The
Man in the Grey Flannel Suit hit the bestseller lists
as a stinging indictment of corporate conformity, advertising
excess and suburban striving in postwar America. The book
was translated into 26 languages and led to an award-winning
film starring Gregory Peck. Its title passed into the culture
as synonymous with a generation of men (there were few women
executives then) marching to work instead of war.
One year
later, William H. Whyte’s non-fiction book The Organization
Man described the growing legions of white-collar workers
in the following words:
They
are the ones of our middle class who have left home, spiritually
as well as physically, to take the vows of organization life,
and it is they who are the mind and soul of our great self-perpetuating
institutions. Only a few are top managers or ever will be.
As
the world turned …
EVEN
THOUGH countless minions continued to toil in the corporate
vineyards, the counter-culture movement and anti-war demonstrations
of the late 1960s and early 1970s turned the world upside
down. Suddenly bell-bottom pants, flowered ties and long sideburns
found their way into business life, along with short skirts
and vinyl go-go boots. Federal Express (“When you absolutely
positively have to have it there overnight”) altered
our concept of speed, which was further altered by the fax
machine. Star Wars came in 1977 to a new kind of
theatre, the Cineplex, and Pong became the first video game
in 1978.
Many
who dropped out in the ‘70s dropped back in by the ‘80s,
an era marked by personal greed (think Michael Douglas as
Gordon Gekko in the movie Wall Street), power business
suits and the earliest signs of Casual Friday (as if to atone
for the power suit). Word processors replaced the typewriter,
and the phenomenally successful Pac-Man gobbled his
way across video-game screens.
Even
though the World Wide Web began in 1986, as a means of communication
for a small consortium of government and academic scientists,
it wasn’t until the ‘90s that the Internet created
first the “Information Superhighway” and then
the Information Age. As the short-lived Dot-Com Revolution
radiated outward from Silicon Valley, a growing number of
workers witnessed the end of work-life and work-dress as they
had known it. One played at work (whether foosball, volleyball
or with one’s dog) and worked all night to make up for
it. Ties and pantyhose crossed to the Other Side, leaving
everyone over the age of 35 perplexed as to what Business
Casual really meant.
New
millennium, new values
continue to shake old standards
SO
HERE WE ARE in the 2000s, somewhat dazed and confused (to
borrow the title of a popular youth-culture “zine”).
Instant messages with their ubiquitous emoticons and shorthand
spellings clamor for our instant attention, while a spam pandemic
clogs our e-mail servers. The Star Wars saga ends
nearly three decades later, back where it began. Technology
sharing blurs the distinctions between cellular telephones,
digital cameras, PCs, iPods and TV receivers; the medium has
indeed become the message (if anyone recalls Marshall McLuhan).
This
is the world in which your next employee has grown up. In
large measure, today’s younger adults (the so-called
“Generation X”) are the sons and daughters of
those corporate managers and advertising agency executives
so finely chiseled in the Wilson and Whyte chronicles. They
are usually not the first generation in their families to
graduate from college and do not regard entry into “The
Organization” as a rite of passage into the upper middle
class. In fact, they have seen their fathers (and even a few
of their mothers) downsized from corporate positions and tend
to regard the concept of “corporate loyalty” as
having little meaning in either direction.
Your
next employee is certainly more restless and mobile than his/her
counterpart in the 1950s and ‘60s, in part because of
the lack-of-loyalty issue – but also because adults
are marrying and raising families later in life. That means
that individuals in their twenties and early thirties can
afford to take more risk by moving from job opportunity to
job opportunity. Also, they are likely to be social in terms
of group relationships but less socialized in terms of one-on-one
relationships. Not surprisingly, when (and if) they do begin
a family, today’s new adults are much more family-centric
than was the Man in the Grey Flannel Suit, much more likely
to leave at five to take young Jacob to T-ball practice (or
Emily to soccer) and much less inclined to get ahead at any
cost.
Meanwhile,
a new book by Steven Johnson called Everything Bad Is
Good for You (reviewed in the May 16, 2005, New Yorker
magazine) examines a seemingly perplexing trend: Young adults
of all educational backgrounds are getting smarter, as measured
by I.Q. tests, at a time when pop culture of all kinds was
believed to be making them dumber. How can that be? For one
thing, television programming that fifty years ago consisted
of Matt Dillon running a bad guy out of Dodge each week consists
today of shows like E.R. and Desperate Housewives,
which track five or six plot-lines simultaneously and require
viewers to fill in a lot of the blanks. That kind of non-linear
presentation stimulates the brain, as does a second clue:
video games, which consistently grow more “life-like”
and complex. The help guide to Grand Theft Auto III
is 53,000 words long.
Caution:
management challenges ahead
THE
YOUNG AND THE RESTLESS increasingly seem to be right-brain
thinkers – impatient, creative and sensitive to others’
feelings and lifestyles. Indeed, fewer college students are
pursuing degrees in classic left-brain disciplines such as
engineering and accounting. Accordingly, newer employees require
greater variety and challenge and are less likely, according
to a recent survey, to be satisfied with their jobs. Also,
fewer young adults read books or newspapers today (preferring
the visual stimulation of alternative media), and many have
lost the ability to recognize – much less create –
a grammatically correct sentence. It’s an open question
whether employers will need to develop remedial writing courses
or rely on other means of communication.
Don’t
expect to keep your next employees forever. Do keep them longer
by recognizing who they are.
—
George Snider
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